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January 3, 2007
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ESP -  Pre-Production No. 1 by BWS ESP -  Pre-Production No. 1 by BWS
You could say that this is an exploration of the look I'm aiming for in my comics project "Empire State Patrol"; you could say that it's a demonstration of the many character, scene and prop assets I'm building for the project; you could say all sorts of things, in fact. But what this is, really, is a sign that I've been going bug-eyed from working on a whole bunch of parts with which to make the scenes and shots I need for the project - without finishing a single picture.

I was posting some WIP shots through the summer of the city of Nova York as I slogged my way through it; that, the characters, and some assorted rockets and props were the main things I worked on for most of last year. It's all work that needs to be done, but the fact that I wasn't churning out any finished work based on those parts goes against my immediate-gratification mindset, I guess.

So as I ramp up for the new year I really need to see that the project is getting someplace, which is why I've done this picture now. It's given me a chance to take some of those bits and pieces I've been working on and make something with them. So while it probably is something like a proof-of-concept piece, it's mainly me blowing off steam.

This isn't really a scene from the story itself - I had the idea for a scene like this, set someplace in the New England of the retro future, and because that's where it was I wanted to do some of those particular trees that Maxfield Parrish always placed in his landscapes from that region.

As always, it's a 3DS Max / Photoshop piece. The picture is composited together from I-don't-remember-how-many separate renderings and finished in Photoshop. The two characters we see here are Clay Hooper and Swede Peterson, who like the other Patrolmen were among the construction workers who built the Empire State building in 1930-1931; though of course at the moment they find themselves someplace else.
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:iconskywookiee:
SkyWookiee Featured By Owner Jan 5, 2007  Hobbyist General Artist
I think I want a toy model of that rocket.
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:iconbws:
BWS Featured By Owner Jan 6, 2007
Yeah, me too - but these are pretty neat for the time being: [link]
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:iconanastas2002:
Anastas2002 Featured By Owner Apr 20, 2010
When I worked for FAO Schwarz long years ago, we sold some retro-style pedal cars for kids that looked a lot like this.
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:iconlimaria:
Limaria Featured By Owner Jan 5, 2007
As amazing as always :)
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:iconrickbw1:
Rickbw1 Featured By Owner Jan 5, 2007
Definitely another marvelous piece. What is your time frame to have this story finished?
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:iconbws:
BWS Featured By Owner Jan 5, 2007
There is no time frame. Any answer I gave would just be wrong, anyway. What I really want to know is when I'm actually going to START.

It's not like I'm trying to build everything I'll need, but there are a lot of characters and settings that I'll need to use again and again, and it's pointless to start making chapters until all those common elements are ready.

Once I get those things built I will finally be able to start making the chapters. I'm hoping to spend about two months apiece on those, though even that's not certain, and I'll need four or five in the can before I can try to do anything with the project. I'm not sure, though, how far along I'll need to be before I take the web site live - I just need a certain amount of actual content for it before that happens. I'm sure the site will be the first public showing of whatever's done at that point - within the limits of keeping the story mysterious.

You want to show that stuff to people, but there are always a lot of folks who start to get peeved when it takes a long time, even after you've told them it'll take a long time. So you can't even do that sort of thing too soon - I'll never forget how vicious some of the people at Brian Taylor's Rustboy site used to get.
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:iconrickbw1:
Rickbw1 Featured By Owner Jan 13, 2007
Hello:

Thank you for taking the time to explain your plans and future goals with this project. Much appreciated. I will patiently wait for what comes next. Happy New Year :)
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:iconcentercore:
Centercore Featured By Owner Jan 4, 2007
Amazing. I love your retro futuristic stuff. All so detailed and textured perfectly.
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:iconlennan:
lennan Featured By Owner Jan 4, 2007
Nice full picture. The two media are put together quite seamlessly. =)
~Cindy
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:iconsmartmonkeee:
smartmonkeee Featured By Owner Jan 4, 2007  Professional Digital Artist
as always bradley, i am in awe of your skills and your fabulous imagination. a walk through the halls of your mind would be so much fun!

incredible detailing and kudos for all the hard work!!
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:iconbws:
BWS Featured By Owner Jan 4, 2007
Any time someone takes a walk through the halls of my mind they get this weird, sticky stuff all over their shoes.
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:iconsmartmonkeee:
smartmonkeee Featured By Owner Jan 4, 2007  Professional Digital Artist
i was wondering about that... figured you had jam that day for lunch.
next time, im bringing a snorkel
Reply
:iconraptorarts:
RaptorArts Featured By Owner Jan 3, 2007  Professional Artisan Crafter
Oh wow! wow! wow! Incredible! Almost photorealistic!
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:iconradiopooh:
radioPooh Featured By Owner Jan 3, 2007
i grew up on this type of art . this makes it come alive
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:iconradiopooh:
radioPooh Featured By Owner Jan 3, 2007
no print . i would buy it . i have several of your prints on my office wall
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:iconbws:
BWS Featured By Owner Jan 4, 2007
Oh, there will be. I've already put a poster quality version up on my site ( [link] ) but I haven't gotten around to the DA print yet. I always have to go through this strange mating dace with the prints submission staff, and I just haven't gotten to it yet.
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:icongarythedragon:
GarytheDragon Featured By Owner Jan 3, 2007
Seeing your 3D work is always fun. I really like how you don't hold back with details in your models and whatnot, whichs brings me to a question. About how long do you spent when making a model such as the rocket pictured in this image? :lol: I could see myself taking an unreasonably long time, but then I'm still kindof new to the 3D world.
Anyways, nicely done with the details, of course, and overall, a great render. =)
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:iconbws:
BWS Featured By Owner Jan 4, 2007
You made me look at the datestamps on the files :).

It's a little hard to gauge because I roughed out the rocket over a year before I finished it. I probably spent about a day on the rough version, then when I got back to it it looks like 4-5 days finishing it up, plus maybe two or three days on textures and materials.

Actually the rockets usually go a lot faster than a lot of the other elements.
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:icongarythedragon:
GarytheDragon Featured By Owner Jan 4, 2007
=) That doesn't surprise me, considering that there's probably at least 100 other things that are in many ways more complex than it. Though that's still a lot faster than I could ever hope to build it in. :dead:
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:iconstinawiik:
StinaWiik Featured By Owner Jan 3, 2007  Professional Digital Artist
Absolutely wonderful! I especially love the "studiolight" feeling. Great work.
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:iconbws:
BWS Featured By Owner Jan 4, 2007
This would be the flattering way to describe "Really Fake Lighting", which I ended up embracing for this one; I just liked it so much better than any of the more realistic solutions I tried.

Thanks!
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:icondonsimpson:
DonSimpson Featured By Owner Jan 3, 2007
You do this sort of stuff so incredibly well.
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:iconhorai:
horai Featured By Owner Jan 3, 2007
As always Bradley, it's completely wonderful and just takes me back to my favourite type of Sci Fi.

I was going to note you to see if you were still in the land of the living and ask about Nova York but you answered most of the questions in your post. :)
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:iconbws:
BWS Featured By Owner Jan 4, 2007
Around the end of the summer I'd sort of burned myself out, and threw myself into home improvement and a knotwork project to recharge. But as you can see, I'm firing up the rockets again :).
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:iconhorai:
horai Featured By Owner Jan 4, 2007
And very glad I am too. :D
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:iconshariko:
Shariko Featured By Owner Jan 3, 2007
Very cool idea. Nice work
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:iconcogwurx:
cogwurx Featured By Owner Jan 3, 2007  Professional Interface Designer
Very nice. You can almost hear the music that they usually played in these "tense" serial scenes.
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:icondigitalwiz:
digitalwiz Featured By Owner Jan 3, 2007
WAy cool Flash Gordon retro styling:thumbsup:8-)
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:iconbazzy17:
bazzy17 Featured By Owner Jan 3, 2007
this looks very realistic
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:iconryglore:
Ryglore Featured By Owner Jan 3, 2007  Hobbyist General Artist
Very nice! Glad to see you post some new work! :D

As always, Your 3D renders are amazing!
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