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©2007-2009 ~BWS
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Artist's Comments

You could say that this is an exploration of the look I'm aiming for in my comics project "Empire State Patrol"; you could say that it's a demonstration of the many character, scene and prop assets I'm building for the project; you could say all sorts of things, in fact. But what this is, really, is a sign that I've been going bug-eyed from working on a whole bunch of parts with which to make the scenes and shots I need for the project - without finishing a single picture.

I was posting some WIP shots through the summer of the city of Nova York as I slogged my way through it; that, the characters, and some assorted rockets and props were the main things I worked on for most of last year. It's all work that needs to be done, but the fact that I wasn't churning out any finished work based on those parts goes against my immediate-gratification mindset, I guess.

So as I ramp up for the new year I really need to see that the project is getting someplace, which is why I've done this picture now. It's given me a chance to take some of those bits and pieces I've been working on and make something with them. So while it probably is something like a proof-of-concept piece, it's mainly me blowing off steam.

This isn't really a scene from the story itself - I had the idea for a scene like this, set someplace in the New England of the retro future, and because that's where it was I wanted to do some of those particular trees that Maxfield Parrish always placed in his landscapes from that region.

As always, it's a 3DS Max / Photoshop piece. The picture is composited together from I-don't-remember-how-many separate renderings and finished in Photoshop. The two characters we see here are Clay Hooper and Swede Peterson, who like the other Patrolmen were among the construction workers who built the Empire State building in 1930-1931; though of course at the moment they find themselves someplace else.

Comments


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:iconryglore:
Very nice! Glad to see you post some new work! :D

As always, Your 3D renders are amazing!

--
"When the world turns to dust and the human race is no more. Only then will you find anything one could truly call "peace"." ~S.F.

Digital Something
:iconbazzy17:
this looks very realistic
:icondigitalwiz:
WAy cool Flash Gordon retro styling:thumbsup:8-)

--
"There is a cult of ignorance in the United States, and there always has been. The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that "m
:iconcogwurx:
Very nice. You can almost hear the music that they usually played in these "tense" serial scenes.

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:iconshariko:
Very cool idea. Nice work

--
I don't know why I did it, I don't know why I enjoyed it, and I don't know why I'll do it again.
:iconhorai:
As always Bradley, it's completely wonderful and just takes me back to my favourite type of Sci Fi.

I was going to note you to see if you were still in the land of the living and ask about Nova York but you answered most of the questions in your post. :)

--
:flaguk: Machines were mice and men were lions once upon a time, but now that it's the opposite, it's twice upon a time. - Moondog
:icondonsimpson:
You do this sort of stuff so incredibly well.
:iconikaa:
Absolutely wonderful! I especially love the "studiolight" feeling. Great work.

--
:bulletgreen: stinaw.se | My portfolio
--
'Never look back unless you're planning to go that way'
:icongarythedragon:
Seeing your 3D work is always fun. I really like how you don't hold back with details in your models and whatnot, whichs brings me to a question. About how long do you spent when making a model such as the rocket pictured in this image? :lol: I could see myself taking an unreasonably long time, but then I'm still kindof new to the 3D world.
Anyways, nicely done with the details, of course, and overall, a great render. =)

--
"Imagination will take us to places that never were, but without it we go nowhere." - Carl Sagan

If society doesn't accept you for who you are, that's society's problem. Not yours. Be yourself.

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January 3, 2007
188 KB
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