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©2005-2009 ~BWS
:iconbws:

Artist's Comments

This picture just sort of came to me while I was experimenting with making terrain through displacement mapping in 3D Studio Max. I've got several bits of natural landscape I've been tinkering with, but this is the one that immediately wanted to be in a picture. Well, maybe not immediately, exactly, but first.

I think I'll pretty much let the picture speak for itself, but some of you would be interested in knowing that I used a couple of texture plugins (Ground Crew and Essential Textures) and the particle plugin Afterburn for the smoke. I rendered the entire scene once but because I didn't like what the shadows were doing on the statue, I did an alternate frame of the left side of the scene with the characters removed; that brought back some warm highlights on the statue that I liked. I'm not even sure how many layers of smoke I rendered but I combined some number of them in Photoshop and composited them in there. I also added a tiny bit of bloom on the highlights - I really don't think you can tell at this resolution - in another layer, and did some retouching too.

I've got another Deviation of a couple of closeups pulled out of the image; they're still much lower res than the original, in which the image area is 6,593 pixels across.

Comments


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:iconlimaria:
Cool, I really like the expression of the robot :D

--
Deviants against Terrorism

If the world didn't suck, we would all fall off.
:iconashoka:
The textures are incredible. They take your work up a notch in realism.

Cheers.

--
Do not worry. I do not mind. Be kind to yourself.

Design Portfolio
:iconbws:
I guess I did something right, then, since his face doesn't exactly move :).

Actually whenever I finally animate him I want to base him on Buster Keaton's movement. Keaton, if you don't know him, was a silent film comedian who had been known in vaudeville as "The Great Stone Face" because he never changed his expression. So I think Rusty's got a role model there. :)

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==========================
Bradley W. Schenck
Celtic Art & Retro-Futuristic Design
[link]
:iconbws:
Most of the textures are procedural, though Rusty the Robot has a pretty full set of painted textures. Lately in the higher resolution work I've been using image maps mainly to mask between procedural textures, so that the surfaces hold up when they're rendered.

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==========================
Bradley W. Schenck
Celtic Art & Retro-Futuristic Design
[link]
:iconlimaria:
Lol, yes, I do know Buster Keaton. I think your lil bot picked its idol well :D

--
Deviants against Terrorism

If the world didn't suck, we would all fall off.
:iconwerebeast:
Oh wow, that is awsome! Some of the items in there have a very real look! You are truly skilled with 3D imaging :)

--
"If I had another broken name
Oh, I dream of something like that "
:iconyankeedog:
Cool illustration, but where's the Jeep? :-)
-YD

--
They say that time changes things, but you actually have to change them yourself.
--Andy Warhol

BTP&D [link] Member: PSi [link] Member: VBU [link] PA [link]
:iconbws:
It's just to the left of the toaster.

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==========================
Bradley W. Schenck
Celtic Art & Retro-Futuristic Design
[link]
:iconkovowolf:
This is awesome, I really love the detail in this peice, BEAUTIFUL set of imagination... I love it :heart:

--
"We have doomed the Wolf not for what it is, but for what we have deliberately and mistakenly perceived it to be.. the mythologized epitome of a savage, ruthless killer.. which is in reality no more than a reflexed image of ourself."
:iconeolhin:
I like the mushrooms. :)

--
Make mistakes and confuse the enemy!
- Doctor Who

My Gallery.

:snowflake: :rose: If you feel inspired, check out my Prints. :rose: :snowflake:

Details

March 19, 2005
229 KB
850×522

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