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BWS

Bradley W. Schenck
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I've been working for the last several months on a project called Thrilling Tales of the Downright Unusual, and it's just (finally!) launched. Thrilling Tales is a series of (densely) illustrated and (lightly) interactive stories from the retro future that can be read in their entirety at the web site (for free!) or purchased as full color books (not for free!). There are also some free downloads like desktop wallpapers and screen savers and, for the moment, a single diversion in the site's Derange-O-Lab. That's the Pulp Sci-Fi Title-O-Tron, a random pulp science fiction title generator.


The first Thrilling Tale is Trapped in the Tower of the Brain Thieves which is itself the first part of a longer story called The Toaster With TWO BRAINS. Yep. That's what it's called, all right. There's a trailer for the project: you can find it on the front page of the Thrilling Tales site. Please do!





Thrilling Tales Book

In their web versions, the stories are enhanced with some gamelike features like an inventory - by clicking on an object's icon, you can view a scrolling window with an illustration of the object and some information about it - and large popup versions of the illustrations. You can save and restore your place in a story just as you would in a game.


Our HeroesAs you explore the story you're able to choose which protaganist to follow and at most points you're able to direct that character's actions. I call these "lightly interactive" because they're not completely nonlinear. In fact I'm still experimenting with story branching - especially in a multi-part story, which complicates matters - and that makes the form an interesting one.


The books are full color paperback books that include all the interactivity of the web versions, including the inventory. Trapped in the Tower of the Brain Thieves is a 128 page printed version of the interactive story at the web site. The printed illustrations are higher resolution images (300 pixels to the inch, or even a bit higher). My goal for the two versions of the stories is that each one should be the best possible version of the same thing - one optimised for the web, and the other optimized for print. I'm pretty pleased with the way they've each turned out.



The project is a lot like a web comic - with the content available for free on the web, or for purchase as printed books. The biggest difference is that because the stories aren't linear I can't post updates a couple of times a week. And going by Trapped in the Tower of the Brain Thieves, those updates will be months apart.


For that reason I'm planning to add linear illustrated stories with updates once or twice a week.  Thrilling Tales T-ShirtsAlthough that will delay the big updates even more, it's about the only way the site can build up its readership.


And like a web comic site I'm hoping that people will like the free content enough to support it in some way - by buying books or other merchandise. I've already got Thrilling Tales T-Shirts online and there will soon be posters and archival prints, all showing up at my Retropolis web site. And of course there are the books. I've got some plans for getting the next installment rolling through a Kickstarter promotion (with fabulous prizes!). But the whole thing is an experiment. It remains to be seen whether the Thrilling Tales can spark enough interest to pay for themselves. I sure hope they do!


Anyhow... that's what I've been up to, and what I'll contiinue to be up to for the forseeable future (and I guess that's not exactly the sort of future I usually spend my days in).  I hope you'll drop by the Thrilling Tales of the Downright Unusual site and if you like it, tell a dozen other people who might like it too!



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It’s been a busy Spring and Summer so far; but just about all the work I’ve been doing has been on my web sites, so there hasn’t been much to upload here.  Last year I spent about nine months on a very large project – so large that even those months barely scratched the surface of it – and this year I’ve been trying to undo some of the resulting neglect of my commercial ventures.  Since although I may be a shiftless layabout, I’m not a wealthy shiftless layabout.

Late last week I got distracted from what I ought to have been doing by a program that generates height maps, for realistic 3D terrain, and I spent a few days mucking about with it.  Making terrain is a really interesting problem and this is one more tool in my tool box for solving that.  I sort of justified the time I spent with that software by writing it up in my Webomator blog.



Those terrain experiments have me thinking about a couple of new print-resolution images; not sure what will come of that yet, but I am thinking.  I solved a problem that was giving me fits in my 3D software and that makes it a lot more pleasant to goof around with it again.  So, like I said, things are sort of germinating, but I’m not sure yet where they’ll go.

I see that I’m creeping up toward 50,000 page views here.  I feel like we should have a party or something when I hit it.  Fireworks?

One of the things I’d like to add to the Web-O-Blog is an article or a whole section that’s all about print-on-demand services, specifically for artists.  I’ve got a feeling that might be a resource that you folks might like. But of course it’s a relatively big thing to put together, so it’s not there yet.

I guess I’ve got a fair number of things germinating, now that I think about it.  And I haven’t even mentioned my “lemon trees in Ohio” experiment, have I?

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    It's just been nonstop, screwball comedy hijinx day and night here in the secret laboratory, if by "nonstop etc." you mean working constantly for months at a stretch on something so huge that even months of work don't make a dent in it.

    It's my own fault, of course; last year I carried out a plan that was meant to give me lots of time to spend on a project of my own – after many years of day jobs in which I spent my time and mojo on Other People's Dreams, or possibly, on Other People's Schemes, or - most likely -on both.

    So I shuffled through the stacks of stuff in the Idea Closet and what fell on me there was one of my very favorite ideas – a comic book project called "Empire State Patrol". shop.webomator.com/EmpireState… It's intended for print, if a publisher likes that idea – but failing that I'm also doing some things with it that would work well online. Honestly, though, print is still the place to be, although it'll still get its own web site with previews and production updates and even a trailer, when it's ready.

    So anyway, I knew it was huge when I started but knowing that the project was huge was more or less like knowing that the ocean is wide. I mean, you get it, you realize that it's a long way to the other side, but you still don't see it on that personal level that you attain when somebody throws you in and tells you to swim across the damn thing . There are good days and there are bad days, but, you know, you just have to keep swimming.

    There's an irony here that I do appreciate. One of the things that led me out of the games business was that projects were now so huge that:

1.) very little innovation happens, due to the enormous amounts of time and money that are involved;

2.) People With Money end up making all of the decisions, including the ones pertaining to #1; and

3.) you just never see a small, committed group of people turning out something interesting any more. The cost and the time required make that almost impossible.


    So what did I do? I started working on something that I have to admit is every bit as large as a game project, but which I'm doing by myself.

   This is probably why I'm not widely recognized as a deep thinker.

    I think it's going to be neat, though!

Dark Goth & Celtic Art T-ShirtsCeltic Art & Retro-Futuristic DesignReally Neat Stuff

Vintage Graphics restored
Celtic Design T-shirtsOrganizing Against Conformity Since 1903!

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I know this is weird, but it's turned out that leaving the Day Job has left me even less time for DA lately.

Over the past couple of months I took a good look at what I was doing with my websites, then redesigned a couple, added a couple of new ones, and started thinking about them less as a series of projects and more like the parts of one system.  That has kept my head pretty well buried in 'em for awhile but I think it was time well spent.  It'd been actual years since I made any major changes at my personal site, for one, and it's the clip art pages there that draw more traffic than anything else I've got.  Behold the power of free stuff!

But I think I'm sort of done with that, or nearly.  Some things aren't ever really finished but at the moment all the parts seem to be whirring along, doing what they're supposed to do, and hopefully the same could be said for me.

So if I have any sense at all I'll let them be for awhile and do something else.  I have some beginnings on new Retropolis scenes and I'd like to get back to that for a bit; also, I'm only partway done with patching and repainting the dining room, and it'd be nice to get that behind me, too.  Many rooms to go. Much sanding.

I'm also hoping to set up a basement workshop in the house - I haven't had enough space for that in a long time and in fact a lot of my tools and scraps and jigs and fixtures are still back in California, where I stored them over two years ago.  I'm hoping to collect them over the holdays - what I can get back out here, anyway - and during the winter I may be able to get a workshop set up again.

Anyway, I may have something new to post before much longer.  I'm just not sure what it is, yet :).

Hey! I passed 30,000 pageviews while I wasn't looking!

Dark Goth & Celtic Art T-ShirtsCeltic Art & Retro-Futuristic DesignReally Neat Stuff

Vintage Graphics restored
Celtic Design T-shirtsOrganizing Against Conformity Since 1903!

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Well I haven't updated much here in weeks, and there's a reason for that.  Actually a bunch of reasons.  I think they're all good ones, though.

I've thrown off the yoke of my corporate masters, though as corporate masters go, they weren't so bad.  In other words, I left the Day Job - I don't have any plans for returning to game production at all.   That's a seventeen year long story, and I'd really rather do something else now.

So I am doing something else.  I've moved to a small town in northeastern Ohio - a harbor town on Lake Erie that's practically on the border with Pennsylvania.  I have a house here that's close to 100 years old and which still needs some attention, but it's such a nice, bright, big and open space that I don't mind a bit.  I'm sure I'll be working on it for, well, ever.

This is about as much like a California beach town as I could find (afford) and it's funny how like that it is, though it's on a lake, rather than an ocean, and there is that whole Winter thing, and all.  But I think there's a quality that harbor towns have which is pretty universal.  I like it.  Oh!  Cool lighthouse, too :).

And I'm just finishing up the launch of what I think is an interesting venture at www.sagashirts.com.



There's a sense in which this new T-shirt venture grew out of the time I've spent at DA, in which I've gotten a chance to see who likes some of the Celtic work I've done, what else they like, and what I might do about that.  So thanks! I might never have wandered over into this idea without you.

I'm still tinkering with that site and I'll have a lot to do on the marketing front; I have a print ad coming out in early August and I'll be doing this and that online for weeks, I'm sure.

Apart from Saga Shirts, I have a couple of freelance gigs and some other ideas for ways to sell my own work online, and, well, I now have the time to do that.  I'm awfully happy overall.

As far as work on DA goes, I've been pretty wrapped up in these knotwork t-shirt designs but I also have a rough beginning for another retro-futuristic piece, and I guess in any way it seems appropriate I might post some of this new work, too - though it's on the commercial side, of course.

Anyway I'm back, or at least more back than I was :).  We now return to our scheduled programming.
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