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Star Wars models for DAZ
Images of available Star Wars models for your 3D rendering. Note that these are not downloads but, where possible, download links will be on the pages. Some are hi-res characters and clothing for G8 and G3 models, some are simple objects such as vehicles. I'm hoping this will be a fairly exhaustive look at both free and premium models available for Star Wars fans.
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Description
You could say that this is an exploration of the look I'm aiming for in my comics project "Empire State Patrol"; you could say that it's a demonstration of the many character, scene and prop assets I'm building for the project; you could say all sorts of things, in fact. But what this is, really, is a sign that I've been going bug-eyed from working on a whole bunch of parts with which to make the scenes and shots I need for the project - without finishing a single picture.
I was posting some WIP shots through the summer of the city of Nova York as I slogged my way through it; that, the characters, and some assorted rockets and props were the main things I worked on for most of last year. It's all work that needs to be done, but the fact that I wasn't churning out any finished work based on those parts goes against my immediate-gratification mindset, I guess.
So as I ramp up for the new year I really need to see that the project is getting someplace, which is why I've done this picture now. It's given me a chance to take some of those bits and pieces I've been working on and make something with them. So while it probably is something like a proof-of-concept piece, it's mainly me blowing off steam.
This isn't really a scene from the story itself - I had the idea for a scene like this, set someplace in the New England of the retro future, and because that's where it was I wanted to do some of those particular trees that Maxfield Parrish always placed in his landscapes from that region.
As always, it's a 3DS Max / Photoshop piece. The picture is composited together from I-don't-remember-how-many separate renderings and finished in Photoshop. The two characters we see here are Clay Hooper and Swede Peterson, who like the other Patrolmen were among the construction workers who built the Empire State building in 1930-1931; though of course at the moment they find themselves someplace else.
I was posting some WIP shots through the summer of the city of Nova York as I slogged my way through it; that, the characters, and some assorted rockets and props were the main things I worked on for most of last year. It's all work that needs to be done, but the fact that I wasn't churning out any finished work based on those parts goes against my immediate-gratification mindset, I guess.
So as I ramp up for the new year I really need to see that the project is getting someplace, which is why I've done this picture now. It's given me a chance to take some of those bits and pieces I've been working on and make something with them. So while it probably is something like a proof-of-concept piece, it's mainly me blowing off steam.
This isn't really a scene from the story itself - I had the idea for a scene like this, set someplace in the New England of the retro future, and because that's where it was I wanted to do some of those particular trees that Maxfield Parrish always placed in his landscapes from that region.
As always, it's a 3DS Max / Photoshop piece. The picture is composited together from I-don't-remember-how-many separate renderings and finished in Photoshop. The two characters we see here are Clay Hooper and Swede Peterson, who like the other Patrolmen were among the construction workers who built the Empire State building in 1930-1931; though of course at the moment they find themselves someplace else.
Image size
700x538px 188.13 KB
© 2007 - 2024 BWS
Comments33
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wonderful work overall.
Your work has a flavor to it that i can't quite put my finger on. something about the lighting and the color that's outside of the 1930-40s serial vein that makes it your own.
The trees in this one have a very much Maxfield Parish feel to them.
very cool work!